Time for the third installment from Game Slam 2011 – Hunt or Die!, by Lee Grey and Simon Armstrong. This little package of pixel-art adventure exploration awesomeness stayed very true to Lee and Simon’s original vision for a tight, clean run-jump-shoot game about a prehistoric hunter gathering food.
Prehistory was hard times, and in Hunt or Die it’s very much a kill-or-be-killed kind of world. You don’t have to venture far from your home fire to meet your first animals. And by meet we mean meat. Cursed by a destructively high metabolism, you must shoot the animals you see in order to maintain your health. Fortunately you’re rolling pre-agrarian style, so there’s an endless supply of wood for your infinite arrows. At first the critters just try to get the heck away from you, and right about then you meet your first cougar or killer bee and they bring the fight back to you. Keep your eyes sharp if a fight takes you into nightfall, as you’ll have to take down any predators by picking out their silhouettes. Tunnels and rock towers take you to strange, wonderful places where you can find secrets and help fill up the ample achievements that come from successful hunting. Keep an eye out for ostriches, as they haven’t devolved their wings quite yet and can help explore the high places. Checkpoint shrines frequent the landscape and help you pick up where you left off if you catch the wrong end of a giant mantis. Grab your bow and jumping feet – there is much fun and exploration to be had in this clever, richly 8-bit world.
Play Hunt or Die! now only on Ninja Kiwi.










Tue, Aug 16, 2011
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