
Format: iOS
Genre: Adventure
Cost: $4.99
This is the third episode in the 1112 series. 1112 is a ‘point and click’ style adventure. This genre is going through a renaissance on touch devices, and 1112 is a great example of this new generation of adventure puzzle games.
The setting is the contemporary world, seen through the surreal, mixed up lens of our mentally unstable protagonist, Louis. He appears to be experiencing some kind of mental breakdown, and keeps teleporting, losing time, and getting involved with unusual characters who are as imbalanced as he is.
Episode three finds Louis transported back to his home town, Jalonsville, which is populated by characters that would be at home in an episode of Northern Exposure or Twin Peaks.
The first thing that stands out about 1112 is the art style. The art is very detailed and lifelike, and has been rendered with great attention to detail. It has the look of rotoscoped art, but retains a humanistic, hand painted feel.
The game makes use of iOS touch gestures such as multi touch interaction ( for example, using two fingers to rotate a safe’s dial ) and a three finger tap to bring up direction arrows you use to navigate through the environments.
The main character, Louis, has a dry and slightly cynical sense of humour. Many objects are red herrings, and Louis often has some witty crack to make about his surroundings as you investigate and examine things.
The narrative unfolds as you reach various milestones. One thing that makes the puzzles difficult is that various settings subtly change at different times in the story. The verbal reactions of certain characters will change to fit a new opportunity or accomplishment, so you find yourself re-visiting the same places over and over, looking for updates and changes. This makes the game both richer and more frustrating. Very often a subtle detail that at first appears to have no role in the game will come back into play and suddenly be interactive in a way is was not before, so it’s important to take note of every object you encounter, just in case you need it later.
Overall, 1112 is very successful at creating a well-realised mood and engaging the player. The sound effects and music have been given as much attention as the artwork, and the combination of great art, sound, and story, produces a rich and immerse experience. This episode is bigger in scope, and more difficult than the earlier episodes, which will please hardcore adventure game fans, and challenge newcomers to the genre.
Get 1112 episode 3 here
Thu, Nov 17, 2011
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