In the beginning, Ninja Kiwi made small flash games. This was a necessity we thought because we wanted frequent game releases that were traffic drivers to the Ninja Kiwi site. Several of our early games (Straight Dice, Keypad Kaos, Tabuto to name a few) were made in a single day. Just me and Stephen working 8-10 hours on a single game concept and releasing it at the end of the day. Even “bigger” games like our tremendously popular “Bloons” only took us around a month or so and that was part-time. It wasn’t really until SAS: Zombie Assault 2 that design scopes and timeframes started really stretching out, and these days most games are 3-4 months with 1.5-2 people full time on them. Knight Elite took around 12 man-months. Add to that the multiple major projects we have on now and the rather bloated pipeline of yet more big time-intensive projects we have on the to-do and I thought we needed a periodical change-up.
Wary of losing the skill of the “short-game” as well as tiring ourselves out on long, complicated, and sometimes mentally exhausting projects I thought it might be good to start up a regular in-house competition.
1-Up is the result.
1-Up splits our team into pairs and they are given 2 weeks to complete an entire game. In this, our inaugural comp, Stephen and I had the teams draw straws for a genre, and from Platform, Defense and Puzzle, they set off with the goal of making the best game.
At this point we’re just past the halfway point. Games are due to be handed in completed on Wednesday 9th of June at 830am (Wellington time) and things are going well. At this point everything needs to be (and is) in the final stages as there are always a bunch of last minute bugs and polish needed.
Keep an eye on this blog or our twitter for releases and more info on the 1-Up competition.
Chris
Mon, Jun 14, 2010
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