New Action Platform Game – Level Editor!

Mon, Nov 16, 2009

3 Comments

This is a neat idea, and no, strictly speaking it’s not a level editor. But the idea of unique user input into the most efficient way to complete a level is cool.

In Level Editor you have the usual WASD or arrow key controls over a character (admittedly not a very interesting character, the weak point of the game) starting at A and trying to get to the exit, B.

In order to get to the exit you essentially need to complete the building of the level by placing static, moving, dissolving blocks etc. Difficulty ramps up to a medium point, the game is never especially challenging but enjoyable enough.

The original gameplay is what gives this game the feature, personally I’d like to see the end of stick figures in flash (with one notable exception) and if a sequel comes along please give us an actual character!

Enjoy Level Editor here, as opposed to here :P

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Bloons TD4 Track Editor and community tracks now live!

Sun, Nov 15, 2009

27 Comments

Putting it frankly, BTD4 has been an epic, epic project for us. Capping it off is the Track Editor which you can now buy (with Mochi Coins) here.

For those of you that don’t have coins to spend, you still have access to the community tracks, these are all the tracks built by fellow BTD4 fans using the editor.

The aim in the track editor was to provide something that is simple to use. We had a whole bunch of ideas for what users should be able to do but in the end the most important thing was that anyone should be able to build and test and save a track without difficulty. With this version my 6 year-old was able to do so, so I’m fairly confident most of you will be able to as well :)

What you can do:

Build tracks long or short, with loops and water on 4 different backgrounds and 4 different styles of track. Save them and share them (through posting URLs to your track) with friends.

The limitations:

Crossroads can only be used to complete loops, so you can’t leave parts of them unconnected. Bloons always travel straight on. You can’t converge multiple tracks into one, nor can you diverge 1 track into more than one. This is pretty simple to do in a hard-coded track like the ones we built in the game but it starts to get really complicated when you (unwittingly even) expect the code to read your mind about what Bloon should go where.

That said, I hope people enjoy it, there is certainly the opportunity to create very hard short tracks, or indeed very hard long tracks (using but heaps of screen real estate).

Buy the Track Editor here or play community built tracks here.

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Coming soon to iPhone – Bloons Festive fun!

Mon, Nov 9, 2009

20 Comments

This is a new Bloons game for the Christmas season that will be an essential for all Bloons fans. New graphics and an old friend return…

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New Arcade Game – Helirocket!

Mon, Nov 2, 2009

9 Comments

Today we have a really cool take on the rocketman/heli game genre (anybody remember Hot Air Bloon?)

Helirocket is original in several ways, firstly you have a defined level as opposed to an infinitely long randomly generated landscape. The objective is to reach the enemy base, avoiding touching the walls as you go. You need to collect as many ally rockets as you can along the way to boost your score. You can also destroy baddies along the way as well as slow time down for a short period to enable you to do some quick little manouvres to collect things on the way.

Beat my score!

Play Helirocket now!

For more info on Ninja Kiwi Games follow us on twitter here—>

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Here it is. Bloons Tower Defense 4.

Sun, Oct 25, 2009

535 Comments

The day has come finally. It’s been as long a wait for us as for many of you,  trust me. I remember in the build up to releasing BTD3 we thought that we pretty well nailed it. At that time we were 319 days past BTD2 and we’d worked hard to bring everybody something we loved (and many of you loved it too).  This time we are 419 days on (and 2179 blog comments with 415178 views) from BTD3 and we are proud to bring you Bloons Tower Defense 4.

This time we’ve not only stretched out the whole scope of the game with more Bloon types, more tower types and more maps, but in doing so we’ve also stretched out the range of abilities this game will suit. The very easiest mode is easier than before. The very hardest is eye-wateringly difficult. It’s through this that we hope we’ve brought you all a much longer playing experience than ever before and something that people will enjoy playing for at LEAST the next 12 months.

Keep your eyes on the blog for updates etc

Happy playing!

Play Bloons Tower Defense 4 now!

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New Ninja Kiwi Power Game – Power Pinball!

Tue, Oct 20, 2009

13 Comments

OK so I leaked a gameplay vid of this last week and now the real thing is live.

Basically Power Pinball is in the same vein as Power Pool and Power Golf. Take a game I like but am no good at and turn it into something I like even more, but ultimately am still not that good at :P

Pinball is essentially a game about lots of noise, lights and tremendous scores. Power Pinball I believe takes off where regular pinball falls short. And we got rid of those annoying “lose” channels that so many pinball machines have!

This game has a bit of depth so if you find yourself losing with a score of less than 1 Million, persevere, a whole bunch of neat stuff gets unlocked as you play on.

Play Power Pinball now!

For more updates on Ninja Kiwi Games follow us on twitter here–>

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New Action Game – Shadez 2 – Battle for Earth!

Sun, Oct 18, 2009

1 Comment

After aaages of waiting, the legendary Sean Cooper has released Shadez 2, and boy was it worth the wait.

This is a real-time strategy game that revolves around the protection of the planet from an invading alien force. You are required to build a wide variety of factories and buildings to enable you to tech up your defending (or attacking) force.
The game has a nice easy build up of difficulty, I had no trouble winning the first few battles, but the challenge ramps up nicely later in the game as you unlock more powerful units and discover ever increasingly challenging Alien hordes.

Thoroughly recommended!

Play Shadez 2 – Battle for Earth now!

For more updates on Ninja Kiwi Games follow us on twitter here –>

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Upcoming game – Power Pinball (gameplay vid)

Wed, Oct 14, 2009

13 Comments

Hi all, I thought it’d be fun to release a gameplay vid of our upcoming games. This one is the third in our “Power” games series, Power Pinball (the others being PowerPool and Power Golf)

Like the others the idea is to take a fun thing like pinball that has been done heaps in flash games but add our own twist. Unfortunately I’m not great at playing yet, but I can tell you the game has a lot of depth and all kinds of neat stuff happens.

Enjoy!

Play it now —> Power Pinball!

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New Real Time Strategy game – Steam of War!

Mon, Oct 12, 2009

0 Comments

Well this is pretty exciting for me, today (well, yesterday) I’ve put up the first RTS to appear on Ninja Kiwi, and it’s kewl.

Steam of war is a no-nonsense game about capturing territory.  Each mission objective you complete unlocks a new unit type to bolster your army. The scope of the game is fairly compact, and given the missions can only be completed in a specific way, I’m not sure how much replay value there is. That said the game has plenty of depth and the later missions offer more complexity and difficulty. This is one of the new generation of flash games we loudly applaud. It’s of a very high production value from the screen shakes and graphical polish to the sound production. Thoroughly recommended!

Play Steam of War now!

For more updates on Ninja Kiwi Games follow us on Twitter here–>

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New Action Puzzle Game – Jellyman!

Wed, Oct 7, 2009

14 Comments

Mix together a simple art style and the hero is what appears to be a seriously unstable jelly compound and you have the game Jellyman.

This is an incredibly fun “get to the exit” type of Puzzle game like Boombot or Meeblings. In Jellyman you control the pink Jellyman character with arrow keys to fly around the screen collecting Jelly coins. In your way are an array of nasty spikes, bombs and lasers (the usual fare in these types of games :P ) The difficulty ramps up fairly quickly and every five levels you can expect to find an epic mega level that should have you dying plenty of times.

What I really liked about this game was the controls were pretty simple. It’s not super-easy to control Jellyman as he’s a sensitive poppet and will inevitably explode into pieces several times before you get it right but dammit you have to try right? How else will you get to see all the levels?

Play Jellyman now!

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