Here’s one for all you old schoolers – Wizard Smash: “One wizard’s quest to rid the land of a curse by hitting it in the face”
Controls:
Movement: arrow keys
Swing mace: arrow keys
Mace control mode: z
Jump: x
Exit door: down arrow
Mechanics:
It’s a pretty standard retro platformer, except the player has no attack and is instantly killed when touching an enemy or enemy projectile from any direction. In order to attack, you need to swing the dispel mace into an enemy. This is primarily done by positioning, since the mace is always orbiting freely around the wizard.

The levels are randomly generated on every playthrough, and a simplified AI director is responsible for positioning enemies.
The green bar at the top is your progress through the evil keep, which goes up when you’re going the right way and down when you’ve been forced to backtrack (IE hit an enemy). As it fills up, special enemies become more frequent. When it hits 8 full boxes, there will be a boss battle, but that’s not in there yet
The red bar is the final boss’ HP. It’s always displayed, since it only goes back up if you’ve been forced to backtrack a lot. Of course this is all speculation at this point
Enemies:
Hench Toast: toaster minions. Will either march back and forth or shoot burnt toast in your direction.
Hatba: Flying hats that swoop around
Lampet: Lamps that hang off the ceiling and shoot lightning
Zombies: Spawn in large groups and march towards the player, jumping over short obstacles.
Monkey air raids: A swarm of winged monkeys flies across the screen. The top and bottom row of walkable tiles are guaranteed to be safe from monkeys.
The wicked witch of the worst: The witch that made the curse! Casting fire magic makes her lower her shield for a few seconds.
This is a difficult and unforgiving platformer with a lot of humor. The game regularly feeds you little gems like “expect to die a lot” and it’s true.
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Mon, Aug 30, 2010
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